As a total newbie in DSP waters, but kind of nice creative programmer, I have some stack of hardware synths and eurorack modules done as spherical sound society. So I have the good foundation of synthesis, electronics and passion for all that stuff.
My synths are programmed in arduino using both the arduino IDE and Visual Studio Code, so I have a decent knowledge of C++ too. But honestly almost no idea of DSP and coding apps.
I would love to learn to do or VCV rack plugins or VSTs under JUCE or synthedit. I started the JUCE tutos but it seems quite complicated and Im wondering what would be the less sloopy way to do so, JUCE /Synthedit for VSTs or VCV Rack?
Initially I would like to test just porting some easy synths that already have developed, like a bytebeat synth, then go for more complex one like FM drum machines that use both real yamaha chips or emulations of it. The cool think is that they are already written in c++, so it´s more a question of translate how to read the interface, designs a gui and adatp the output to this environments
So any input is appreciated
My synths are programmed in arduino using both the arduino IDE and Visual Studio Code, so I have a decent knowledge of C++ too. But honestly almost no idea of DSP and coding apps.
I would love to learn to do or VCV rack plugins or VSTs under JUCE or synthedit. I started the JUCE tutos but it seems quite complicated and Im wondering what would be the less sloopy way to do so, JUCE /Synthedit for VSTs or VCV Rack?
Initially I would like to test just porting some easy synths that already have developed, like a bytebeat synth, then go for more complex one like FM drum machines that use both real yamaha chips or emulations of it. The cool think is that they are already written in c++, so it´s more a question of translate how to read the interface, designs a gui and adatp the output to this environments
So any input is appreciated
Statistics: Posted by jc2046 — Sun Oct 20, 2024 4:46 pm — Replies 2 — Views 90